Knight of the High Tower v1.1 Update Notes + Future
Hello everyone, I have been working on v1.1 for knight of the high tower. Here are some patch notes
- Added Landmines into the game. They deal 2 damage when stepped on, then disappear
- Nerfed Berserker's Buckler. It now resets at the end of a turn, rather than at the end of a round
- Having two Ursa Maledictuses can no longer create an endless loop of dying, meaning no more black holes can be created on your computer
- Sealed Clover trigger is now OnAttack, rather than OnMove
- You can no longer collect tiles you already have in your inventory
- Big Freaking Boot can no longer stunlock enemies. Stun only works once per round, per enemy, and boots effect how long a stun will last
- Bloodthirsty Bottle's description no longer contradicts itself
- Added Fallen Halo, a revive item
- Trusty Trowel can (in theory) no longer grant extra manipulation when used
- Added the Picklesword, a reference to Pickleman 64. Killing an enemy with this item will now grant +1 attack
- Added lovely locket, which increases max hp by 1
- Player can no longer do actions on a floor where there is nothing left alive
Boring (or interesting idk) stuff out of the way, let's talk about the future of this game
My idea for Knight of the High Tower is that it's a test build of a game I want to make. It will not be called Knight of the High Tower, but rather something that uses it's framework to become a better, bigger game. Meanwhile, I'll use this build to acquire feedback on new items and changes being added to the new game as I rebuild the framework. I do hope you enjoy V1.1 for Knight of the High Tower though
Get Knight of the High Tower
Knight of the High Tower
Status | In development |
Author | Soap |
Genre | Strategy |
Tags | 3D, Chess, Pixel Art, Roguelike, Singleplayer, Turn-based, Turn-Based Combat, Turn-based Strategy, Unity, Voxel |
Languages | English |
Accessibility | Interactive tutorial |
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